A while ago, I looked at my character list and noticed that I don’t have a rogue. I mean a rogue that I actually like playing with. I’ve created rogues in the past, and they never see past the age of level 10. So the next few thousand words are me just rambling at an inexcusable length. Mind the mess please
Need More Buttons to Push
I don’t know if it’s the rogue builds themselves; they seemed too passive for my tastes - for example there are hardly any active actions to take as a pure rogue mechanic while in combat. I will admit that if you’re a warforged or have one in your party, its fun to do a Mechanic 1 repair HOT (Heal Over Time), but the time that it takes to set it off is too long for effective combat use. I also hated the fact that I felt rather squishy, even when I took care to pair myself with a Tank or another DPS character to toggle hate agro with.
Maybe it’s the fact that there’s little content at that level 10-ish through 16-ish for a pure trap-monkey; you can only do Cabal for One so many times before the shiny mystery dulls into a grind. Or maybe it’s because many of the quests at that range have undead, effectively neutering your sneak attacks.
Want Heroic Abilities
If only there was an ability to reduce heavy fort on all monsters (not just constructs as with Wrack Construct) including fleshy mobs and undead. I think having one would be an excellent idea for a high level enhancement line: allow a rogue an active ability to break or reduce fortification (not the save, the armor property) for the next 60 seconds on the mob even on raid bosses, for every successful sneak attack. It doesn’t need to add damage, just let me exploit my opponent’s weakness for all of my attacks for a limited amount of time. I can combo it with weapon enhancements or maybe other abilities in my arsenal. I’ll try to explain my idea in DDO terms (IMPORTANT: THESE ARE NOT ACTUAL ENHANCEMENTS! This is me proposing an enhancement line):
Rogue Exploiting Blow I
: For 60 sec, your sneak attacks will apply a 10% reduction to an enemy’s resistance to critical hits and sneak attacks for 6 seconds if target fails a Reflex save DC 10 + half Rogue level + intelligence modifier. This consumes a use of your damage boost ability.
- AP Cost: 2
- Level: 4
- Progression: 32
- Requires: Rogue Damage Boost I, Rogue Subtle Backstabbing I, Rogue Sneak Attack Training I
Rogue Exploiting Blow II: For 60 sec, your sneak attacks will apply a 25% reduction to an enemy’s resistance to critical hits and sneak attacks for 6 seconds if target fails a Reflex save DC 10 + half Rogue level + intelligence modifier. This consumes a use of your damage boost ability.
- AP Cost: 4
- Level: 7
- Progression: 22
- Requires: Rogue Exploiting Blow I, Rogue Damage Boost II, Rogue Sneak Attack Training II
Rogue Exploiting Blow III: For 60 sec, your sneak attacks will apply a 50% reduction to an enemy’s resistance to critical hits and sneak attacks, if target fails a Reflex save DC 10 + half Rogue level + intelligence modifier. In addition, enemies have a 2% chance of being dazed for 6 seconds if they fail their Reflex save. This consumes a use of your damage boost ability.
- AP Cost: 6
- Level: 14
- Progression: 46
- Requires: Rogue Exploiting Blow II, Rogue Damage Boost III, Rogue Sneak Attack Training III
Regardless of the cause; I seemed to get easily get frustrated or burn out playing a rogue. It seemed that the fates of DDO didn’t want me to play a mechanic type rogue. But why should I let that stop me from playing a rogue type to level 20. These are not limitations, but merely challenges to overcome through cunning strategy and deceive tactics. So I decided to take a different approach and create a beat-stick rogue, of thee which I dub: The Brutish Repo Rogue.
Torzion “The Brutish Repo Rogue” Flavor Text
Torzion could not remember a time before belonging to anyone other than the Boss. While under Boss, Torzion performed some very simple functions. These functions had no particular order: Beat. Take. Kill. Steal.
Beat mostly came first, and was the easiest; flesh bags were very easy to beat up. Beating up a flesh bag was Torzion’s favorite.
Take was sometimes harder, but the Boss usually gave a detailed description what to take. Take usually meant “take the gold” or “take the shiny thing”. The Boss was always ranting, “I want my gold back!” Boss always wanted something of his back. Torzion could understand this because if something of yours was stolen you naturally wanted it back. Take was Boss’s favorite function.
Kill was very common after take, but not as fun as Beat. Sometimes Torzion had to skip the beating up part and go directly to killing, because Take was far more important for the Boss.
Steal was kind of like Take, but was trickier and involved sub functions such as sneak, disarm, and runaway. Steal was necessary when Beat and Kill were harder to do than normal. Steal was rather efficient at times, but less fun.
When Boss died, Torzion needed a new boss, but after the Last War all warforged needed full designations, seeing as they were all sentient beings with the same rights as other races. Getting a full name would help Torzion find a new boss. Torzion designated its gender as female and decided on Torzion Wench. Wench seemed the right title for females, after all that is what the old Boss called all the female fleshings around him.
Primary Goals - “I want to do more than Auto-Attack”
The Brutish Repo Rogue is a basic TWF DPS Assassin rogue build. Rogue for the Assassin prestige enhancement line, Fighter for TWF feats and Kensei, and finally a splash of Barbarian for some added HP, rage and face movement.
- Always Moving - I’m a spaz-bot. I like to physics dodge mob blows and position myself to avoid damage archs. This tendency to move about is probably from my FPS days.
- Active Combat - This means selecting the right kind of attack at the right moment. I want to be able to combo weapons, status effects, and actions. The Assassin line also grants actions that are fun to cause trouble with. In addition to trying to balance hate agro, this makes for interesting combat.
- DPS - Though TWF isn’t the king of DPS as it once was, it’s still great when you heavily invest into the two-weapon feat line. GTWF + Sneak attack damage is still a force to be reckoned with.
Secondary Goals - “Gear Fiddling”
- Ability Stat Damage Weapons - Assassin gives you some great stat damage abilities and gives you some great crit confirmation bonuses. I have renewed interest in Wounding/Puncturing and Weakening/Enfeebling as fun weapon combos. It also makes me think about how I could play with Maladroit/BoneBreaking.
- Trap Crafting - Though I’m not a mechanic rogue, I still have access to trap craft. It’s not my build’s focus. I don’t think that any build should be focused around trap craft — the sheer number of ingredients makes it unworthy. Furthermore, there aren’t any enhancement lines or feats you can take to specialize in traps as a valid weapon in combat. Trap crafting is just busy fun, kind of like knitting or baking cupcakes.
The Build: Torzion Wench “The Brutish Repo Rogue”
Ability Scores & Summary
|Abilities (32 pt)
||Base Stats (lvl 1)
||Mod Stats (lvl 20)
- Alignment: True Neutral
- Race: Warforged
- Gender: Female
- Class Break Down: 6 Fighter / 1 Barbarian / 13 Rogue
- Hit Points: 312
- BAB: 16/16/21/26/26
- Fortitude: 15
- Reflex: 14
- Will: 5 (yeah, this is a weakness)
- Primary Skills: Balance, Disable Device, Hide, Jump, Move Silently, Open Lock, Search, Spot, UMD
- Secondary Skills: Tumble, Repair
Level & Feats Break Down:
||(Selected) Two Weapon Fighting
||(Fighter Bonus) Oversized Two Weapon Fighting
||(Selected) Power Attack
||(Selected) Improved Two Weapon Fighting
||(Fighter Bonus) Improved Critical: Slashing Weapons
||(Selected) Weapon Focus: Slashing Weapons
(Fighter Bonus) Weapon Specialization: Slashing Weapons
||(Fighter Bonus) Greater Two Weapon Fighting
||(Selected) Exotic Weapon Proficiency: Bastard Sword
||(Selected) Quick Draw
- Barbarian Power Attack I
- Barbarian Sprint Boost I
- Barbarian Willpower I
- Fighter Attack Boost I - II
- Fighter Critical Accuracy I - II
- Fighter Strength I - II
- Fighter Toughness I - II
- Kensei Bastard Sword Mastery I
- Racial Toughness I - II
- Rogue Assassin I - II
- Rogue Damage Boost I - II
- Rogue Dexterity I
- Rogue Disable Device I
- Rogue Haste Boost I - III
- Rogue Hide I - II
- Rogue Improved Trap Sense I
- Rogue Move Silently I - II
- Rogue Search I
- Rogue Skill Boost I - II
- Rogue Sneak Attack Accuracy I - III
- Rogue Sneak Attack Training I - IV
- Rogue Subtle Backstabbing I - II
- Warforged Constitution I
- Warforged Construct Thinking I
- Warforged Power Attack I - II