Underrated Game: Auditorium


I think I was reading a blog post and clicked on a link. There was Auditorium: an alluring sensory experience, where audio and visuals seamlessly mix with creative and challenging game-play. Auditorium was originally introduced as an online game and highly underrated, before it was finally discovered by indiePub Games – a community of independent video game developers. as part of an indie game development competition.

In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game’s music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level’s full soundtrack.

For a few moments before writing this, I couldn’t remember the name of this game. Thankfully, Google was able to translate “music game with shooting light particles” for me. When Auditorium first came out in 2008, it was only a Flash game and I played it quite a bit because it was relaxing. I really liked the haunting classical sound track. You can now get the game on all manner of platforms including the iPhone with extended musics.

My Favorite Video Game Character: Cloud Strife

Cloud Strife

Cloud Strife from Final Fantasy VII is my favorite all time character.

Cloud is the protagonist of Final Fantasy VII and self-proclaimed ex-SOLDIER-turned-merc of AVALANCHE. Cloud was a confused boy, often arrogant, but kept a cool attitude. He kinda grows up after a traumatic experience in the Lifestream, which helps him discover lost memories of his true self. Overall he’s a mysterious character and only by playing him do you discover who he is.

It wasn’t just his spiky blond hair that made me favor him as a character I liked the most, but rather his subdued nature let me decide for myself what the character was thinking. So in a sense, it was with Cloud that I was able to pretend at being myself while inside the world of FFVII. Although Cloud had his own personality written in by the FF creators, I was okay with that because he turned out to be a cool guy.

Final Fantasy VII

  • Developer: Square
  • Publisher: Square
  • Publish Date: 1997
  • Platform: Playstation, PC

Lands of Lore

My First Video Game: Lands of Lore “Maze Game”

Lands of Lore: The Throne of Chaos

  • Developer: Westwood Studios
  • Publisher: Virgin Interactive
  • Publish Date: 1993
  • Platform: DOS

Yep, this was my first real video game.

Lands of Lore: The Throne of Chaos was a gift from my brother when I was about 15 or 16. Its a First-Person-RPG kinda game with voice acting by Patrick Stewart! To be honest, I couldn’t remember much of the plot for this RPG — Doom, my second video game, left a far more lingering memory, so I had to look up the following: Scotia, an evil sorceress, discovered an artifact that will allow her to change her shape at will, rendering her an immediate threat to the kingdom. King Richard of Gladstone (voice by Patrick Stewart) calls for a champion to take up the cause.

What I do remember is that I had the choice of four different characters to choose from. Each with different abilities in the areas of strength, magical powers, and “rogue” skills. I also remember that this game was quite repetitive. You crawl through maze…after maze…after maze, killing the scary things that around the corner. I remember that there was a forest maze, a cave maze, a mine maze, a swamp maze, and a castle maze. There was a point where I had to stop playing it because it was turning into “dungeon cleaning” maze game, and all I really had to do is keep turning left. Eventually, I’d encounter every monster and solve the maze. Doom also came out that same year, so I played that for quite a while before coming back to Lands of Lore. When I did, I finished the final castle maze and defeated the witch. Hooray me!

Are you Sick, Mr. Router?

Recently, we’ve been experiencing some network issues at our house. And I thought, “Learning to do check-ups your home network is a must; just like how we all learn how to do check-ups on our car’s oil by using the dip-stick.”

On Windows 7, its very easy to see if your network is performing normally by checking to see if  you are getting any packet loss. Symptoms of packet loss include constant corruption of files when downloading or sudden drop of internet performance in your connected applications. This isn’t the only way to troubleshoot networking issues, but it’s a good place to start for a homeowner.

1) First open up your command prompt by pressing the Windows Key+R. Then in the dialogue box, type “cmd” (without the quotes) and press “OK”

Run Window for CMD

2) In the command window, type ‘ping -t’ (without the quotes and note the spaces) and hit Return.

Ping your Router

Let it run for a few minutes. Change the to whatever your default gateway is (your router address) the one in the example is for a Cisco router. You should have this IP number from when you first installed your router.  They will consist of 4 sets of numbers separated with a period (.) You don’t have to ping your router address, you could also try pinging Google for example ‘ping google.com -t’

3) After about 2-3 mins press CTRL+C to stop the reading and see if you have any packet loss. You should see 0% if everything is normal.

Check for Packet Loss

If you are seeing 0% packet loss, then you know that there is no problem between your router and the computer.  If you are still experiencing problems, then you need to expand your investigation. Here are a few things to check:

  1. Check the cable that connects between your router and your PC. They can degrade over time and need replacing.
  2. If you are wireless, make sure that your network drivers are up to date.
  3. Is the Firmware on your router upto date? If not, try to install the latest version.
  4. Firmware is OK? Borrow a friend’s router and try the same test.
  5. If all else fails, try talking to your ISP. Explain the tests you have done and see if they can help on their end.

These are really simple things you can do to check your network without being a tech-head. Maybe you can catch something without having to replace your router.

No Comcast is Better

Six Months without Cable TV & Comcast

This month we hit our sixth lunarversary of life without cable and Comcast.

No Comcast is Better

I first started on this effort to get rid of Comcast because I discovered that they were drastically reducing the speed for streaming videos from Hulu and Netflix. The throttling of our bandwidth continued to affect my work as a web developer, and Sig’s abilities to VPN into his office for his telecommute days. We were accruing losses from lack of production because of Comcast’s meddling with our bandwidth.

Glasnost’s ISP Shaping Internet Test Page helped me hammer in the last nail into our decision to kill Comcast as our internet service provider and as our cable TV company. Glasnost tests work by measuring and comparing the performance of different application flows between your host and Glasnost servers. The tests can detect traffic shaping in both upstream and downstream directions separately. The tests can also detect whether application flows are shaped based on their port numbers or their packets’ payload. It’s a fairly handy tool for the homeowner.

On Sig’s side of things, the switch was fairly painless. He was never a big TV watcher, and prefers movies over TV shows.

Selecting an ISP: Qwest CentryLink

In the end, we went with Qwest, but not before doing extensive research on their broadband service in our area and definitely not before reviewing their customer service policies. Ten years ago we were very disappointed with Qwest’s customer service and lack of bandwidth.

At first the switch over was rocky, for the first week we ended up with a faulty DSL modem. In the third week, the switchboard near our neighborhood went down for three days. Both times I complained about Qwest on Twitter and Facebook. Unexpectedly, for both instances, I got a response from Qwest. When our modem turned out to be faulty, we got it replaced within 24 hours. When the switchboard went down, I got a call from local manager (yes a real person) explaining the events that transpired.  After those two events, our broadband has been stable and our bandwidth issues solved. Our up and download speeds are fast enough for both games and work. Only about once a month do I need to restart the modem, when our connection seems slow.

Today I use social networks to keep tabs on Qwest, not only for outages but also their business endeavors. The latest news entails the CentryLink and Qwest merger — now officially completed at the beginning of this month. Yes, this means that our beloved Qwest Field will become CentryLink Field at some point.

Typically customer service suffers from big mergers, because efficiency and cost savings are important objectives for most mergers, even though there is a larger group of customers to serve. The press releases say that Qwest and CenturyLink will continue to operate independently, just under one name. My concern of course is customer service and will be keeping tabs on my local service. I’ve been burned by Qwest, before they revamped their customer service department and I would hate to have a repeat from ten years ago.

What to Watch: Netflix & Hulu

I love streaming TV and movies to my computer and both Netflix and Hulu are perfect for that.  Today’s tech makes it stupid-easy to hook up your PC to a flat panel TV. Even my new laptop has an HDMI out and software for streaming video.  We’re not really concerned about getting the latest episodes of popular shows. If we were, we could probably purchase new shows through iTunes.

For news, we mostly go through NPR’s streaming radio and read up on local news via Google News and Seattle Times Online. Some news stations also stream their headliners online. I could subscribe to AP news RSS Feeds and get real-time news hits with desktop widgets, but I’m not that desperate for word from the outside.

Other types of media content, like sports, we seem to be fine without. We’re not big sports fans and typically find baseball and basketball boring. Though we don’t dislike soccer or football, it just isn’t big in our lives. If we wanted to watch sports, I think we’re more likely to attend a live match at the stadium.

Side Effects of a No Cable Life

We watch a lot less crap. I’m serious! With cable TV in the house, you just watch whatever is on. Without it, you tend to actively search for things to watch, and eventually the quality of what you watch goes up. We actually enjoy more of our time watching a show or movie as a result. Now perhaps the lack of cable TV created a need to read more reviews, but now we’re being far pickier than before instead of consuming whatever is being fed to us. I personally don’t feel like I’m wasting my time on shows that turn out to be stupid or uninteresting.

I’m less likely to buy things I don’t need now. I’m easily persuaded by commercials sometimes and, without cable TV I’m seeing less commercials; and consequently buying less.

We also have more time to do more rewarding activities. Sig is writing and game designing a lot more, and has created some quality products now for sale. He’s been quite happy with his Advanced Feats Series. For myself, I’ve been improving my writing skills and focusing on expanding my skills in desktop publishing and graphics design. We’ve also taken up podcasting, were I enjoy producing and sound engineering, while Sig takes pleasure in hosting and talking to guests.

Life without Cable is Better

We both think that the quality of our lives is better without cable TV. To say by how much, I can’t really say. I can say that if we do watch something, the quality of what we watch is better. We also have a better service than before. Overall, life is good without cable and Comcast.


At the Mountains of Madness: A Cozy Bedtime Story

H.P. Lovecraft’s At the Mountains of Madness

Tekeli-li! Tekeli-li! What a cozy bedtime story!

At The Mountains of Madness Radio Drama

  • Series Title: Dark Adventure Radio Theater
  • Publisher: H.P. Lovecraft Historical Society
  • Media: MP3, Audio CD
  • Publication Date: 2007
  • Length: 77 minutes
  • Amazon | H.P. Lovecraft Historical Society

I’ve never been fond of old 1930s radio shows nor bothered to go out of my way to listen to one. I have not even listed to the famed Mercury Theater’s The War of the Worlds 1938 radio drama. But after listening to H.P. Lovecraft’s At the Mountains of Madness, I think I’ve changed my mind about radio dramas.

Dark Adventure Radio Theater is a series of modern-day radio dramas produced in the style of the 1930s. This is a lovingly and professionally crafted series, done by the H.P. Lovecraft Historical Society; complete with sound effects and superb voice acting.

I wasn’t intending to listen to this series when I first did my search for At the Mountains of Madness. My initial goal was to do research for my character in my group’s Call of Cthulhu game. But in doing so, I selected H.P. Lovecraft’s At the Mountains of Madness as my first radio drama and I was not disappointed.

The radio starts out as an interview with Dyer and the host of Dark Adventure Radio Theater, Chester Langfield. And later many of Dyer’s explanations of the previous expedition found in the book were replaced with ‘news reports’ by Nathan Reed of Worldwide Wireless News. At first I was kind of put off by this form of storytelling, rather than the normal narration that I expected. As the story continued to Dyer’s own experience in the Antarctic, I found the highly entertaining voice acting of Dryer and Danforth kept me going, and through the end. Much of the lengthy detail found in the book was cut down, but the basic plot remains.

The opening of the radio show itself and fake cigarette commercial was cute, but unnecessary. I also felt that the radio news reports in the beginning should have been shorter. I will admit that these things did add to the atmosphere of the story, but I’m unsure that they would have made any difference if I didn’t hear them at all. The “news” portion did add a historic feel to the story; it felt as if the events of the expedition really did take place sometime in the late 1930s or early 1940s.

My favorite portion of the show is when Dyer and Danforth explore the city of the Elder Things on foot. The musical score accompanied by the exciting sound effects also aided in the entertainingly unveiling horror of the story.

Overall, I would recommend this adaptation of H.P. Lovecraft’s At the Mountains of Madness. Great for listing on your commute or cuddled up on the couch in a dim lit room. Though if you’re like me, and dare to listen to this radio show before going to bed, you’ll surely dream about Elder Things! That night, I dreamed of leafing through an elephant folio of “Audubon’s Horrid Creatures of the Mythos” in a quaint drawing room while having black ichor Shoggoth tea. Oh Tekeli-li!

I should say that since I bought the downloadable MP3, I didn’t get the props included with the Audio CD version which is an added bonus if you’re a Lovecraft fan. The props include: a page ripped from Danforth’s sketchbook, a page from the Arkham Advertiser detailing the progress of Miskatonik’s Antartic expedition, and two photographs of Dyer and Danforth among the ruins of the Elder Things’ city.  They also offer a free downloadable PDF of the script.

Sucker Punch: Makes Love to Your Eyes While it Shits in Your Brain

Sucker Punch is beautiful to watch. The dream-dance sequences are visually stunning and the fight choreography quite excellent. Much of it reminded me of some of my favorite anime.  Really, if I were to compare it to something more similar, it would be a really well done anime music video. I adore the costumes in this movie. Both from the night club sequences and the fight scenes. I can really see these as the next cosplay hit at some comicon or sci-fi con. Oh, I also have to point out that this is the only movie that I’ve watched that had the worlds “clockworks” and “steam” mentioned in the same line with “undead” and “Nazis”  — the few keywords to give me a geeky woody.

As a geeky teen age girl, I loved guns, mecha, swords, airships, and kick-ass kung-fu moves. I really didn’t connect with the standard girl movies – well, because … they didn’t have enough dragons, nor any mechas with pink skull bunnies painted on them!  If I was 14 years old, I would have absolutely loved this movie for its strong untraditional delivery of girl-power messages. The plot is on a child-like level, almost allegorical or mythical at times.  With simple messages such as “fight for your freedom,” “sacrifice for love” and “friends stick together.”  As an adult these simple ideas are cute, but not at all interesting or thought provoking. These basic concepts lead to really basic acting, with extremely mind-numbing execution. You could really watch Sucker Punch without these absurd “in-between” scenes and still get the summary of the plot. I admit that all of movie seems hazy and dream like, like one big metaphor with nested metaphors. Did they really need 2 hours to explain this? No not really, a half an hour would have been fine, but someone had enough money and some spanking cover songs.

All the characters are of singular dimension, kind of like comic book characters or children’s picture book characters. Adults are foolish and evil. The girls are oppressed, but learn to fight together. The protagonist is the catalyst with her raw tenacity.  There’s even an old man with words of wisdom such as, “Don’t write a check with your mouth if you can’t cover it with your ass.” Trivial characters typical translate into really horrible acting. Their shallow personalities have most likely made me care less about what happened to them.

I do have to ask, was it intentional that they left the real events vague and the real people involved so undefined? Perhaps; it was a dreamy metaphor of a young girl’s perspective after all.

I would say watch this movie if you want to have a good time with friends, maybe have a few beers before seeing it.  Or rent the DVD at home – I have a feeling that the DVD will have more eye-loving content.  Oh and try not to expect much in terms of story or plot, you’ll just end up disappointed.

And oh yes, enjoy the love making to your eyes, close off your brain so the shit can’t get in.


Basics of Alignment Weapon Enhancements

Opposing Alignment Weapon Enhancments (Prefix)

Weapons enchanted with alighnment damage can penetrate the damage reduction of powerful creatures and do extra damage on normal monsters with opposing alignment. Those of opposite alignment who weild these kinds of weapons will be affected with one temporary negative level. Those of True Neutral alignment are opposite of nothing, so these characters are not effected by opposite alignment weapons.

All opposite alignment enchantments is equivalent to a +2 enhancement in terms of Total Modifier Value.

True Chaos Weapon

Opposing Alignment
Prefix Name
Weapon Modifier Value Description Monster Notes


+2 A holy weapon is imbued with holy powers. This power makes the weapon good-aligned. Evil characters wielding this weapon suffers a negative level. The weapon deals an extra 2d6 against all targets of evil alignment. By-passes the DR of Abishai, Bezekira, Bearded Devils, Dream Scourge, Dream Stealer, Ghostly Skeletons, Orthons, Succubus

Piercing + Good will by-pass the DR of Rakshasa

Crystal + Good by-passes the DR of the Dream Devourer

Cold Iron + Good by-passes the DR of Flesh Renders, Ice Flensers, Fire Reavers, Maraliths



+2 An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypass the corresponding damage reduction. The weapon deals an extra 2d6 against all targets of chaotic alignment. By-passes the DR Thaarak Hound


+2 An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypass the corresponding damage reduction. The weapon deals an extra 2d6 against all targets of lawful alignment. By-passes the DR of Maruts

True or Pure Alignment Weapon Enhancements (Prefix / Suffix)

A True Aligned weapon is infused with the power of an alignment and effect more targets than normal “Alignment” prefix weapons, but do less bonus damage. It does an additional 1d6 damage to targets of other alignments and can only be wielded by characters of the matching alignment. This requirement can be bypassed with a Use Magic Device skill of 20 or higher. Note that you only need to hit UMD 20 to equip the item; once equipped, it will stay equipped until you log out or switch weapons.

Pure good is an anomaly in that it is a Suffix and not a Prefix weapon enhancement.

True Alignment Name Weapon Modifier Value Description
True Law


+1 This weapon is infused with the power of True Law. It does an additional 1d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
True Chaos


+1 This weapon is infused with the power of True Chaos. It does an additional 1d6 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.
Pure Good


+1 This weapon is infused with the power of Pure Good. It does an additional 1d6 damage to non-good targets and can only be wielded by Good aligned characters.

Tomorrow, I’ll go over the Basics of Bane Weapon Enhancements.

Phat Loots! is a semi-random column at Anne’s My.DDO.com blog discussing various topics on DDO items, their mechanics, and crafting systems. Sometimes pictures of particularly tasty gear is posted. At any rate, its all about loot and how much I like them.

Basics of Elemental Weapon Enhancements

Elemental Weapon Enhancements (Prefix)

An elemental weapon has been sheathed in an element and deals an additional 1d6 elemental damage per hit.  Some will take additional or double damage from a particular element, while others will be immune or even heal based on the elemental damage done. Elemental damage is equivalent to a +1 enhancement in terms of item value.

Icy Burst Weapon

Regular Elemental
Damage Prefix Name
Weapon Modifier Value Description Monster Notes
Flaming +1 This weapon is sheathed in fire. A flaming weapon deals an extra 1d6 of fire damage on a successful hit. Good against Ice Flenser, Mummy, Ice Memphets, Trolls

Monsters immune to fire are Bearded Devils, Fire Reaver, Fire Elemental, Hellhound, Horned Devil, Orthon, Pit Fiend, Sulatar Humanoid

Iron Golems are healed by fire damage

Frost +1 This weapon is sheathed in icy cold. A frost weapon deals an extra 1d6 of cold damage on a successful hit. Good against Fire Reaver, Fire Elementals. Hellhound

Monsters immune to cold damage Ice Flenser and Ice Memphets.

Rakshasas, Devils and Orthons are resistant to cold damage

Shock +1 This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electricity damage on a successful hit. Drowned zombies vulnerable to electricity.

Mariliths and Jariliths are immune to electricity damage.

Flesh Golems are hasted by electricity damage

Acid +1 This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 of acid damage on a successful hit. Rakshasas are resistant to acid damage

Clay Golems are healed by acid damage

Elemental Burst Weapon Enhancement (Prefix)

Elemental weapons do typically does an additional xd10 damage, x being the number of dice based on the critical range of the weapon.  Elemental burst damage is equivalent to a +1 enhancement in terms of item value.

Burst Elemental
Damage Prefix Name
Weapon Modifier Value Description
Flaming Burst +1 This weapon is sheathed in fire. A flaming weapon deals an extra 1d6 of fire damage on a successful hit. In addition, critical hits deal an additional 1d10 fire damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.
Icy Burst +1 This weapon is sheathed in icy cold. A frost weapon deals an extra 1d6 of cold damage on a successful hit. In addition, critical hits deal an additional 1d10 cold damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.
Shocking Burst +1 This weapon is sheathed in crackling eletricity. A shocking weapon deals an extra 1d6 of eletricity damage on a successful hit. In addition, critical hits deal an additional 1d10 electric damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.
Acid Burst +1 This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 of acid damage on a successful hit. In addition, critical hits deal an additional 1d10 acid damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.

NOTE: Acid Burst can only be gotten on unique weapons and not on randomly-generated loot.

Thundering +1 A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8 for a x3 multiplier, and an extra 3d8 for x4 multiplier

A few words about Total Modifier Value

The Total Modifier Value (sometimes called Total Enchantent Bonus Value or Base Price Modifier) of an item is determined by its enhancement level. A +4 breast plate, a +4 longsword and a +4 dagger each has a Total Modifier Value of 4. Every special prefix and sufix enhancement adds to the value of the item. The Total Modifier Value of an item affects two things: 1) an item’s base value and 2) Its minimum level requirement

The current maximum for Total Modifier Value in the game for any randomly generated item is 11. Any higher than that would mean that that the minimum level to equip the item is above 20. A race restricted item has a minimum level restriction of two lower than non-restricted version of the same item. To calculate the minimum leave of an weapon, the formula is (Total Modifier Value * 2) - 2 or (Total Modifier Value * 2) - 4 for items with race restrictions.

Tomorrow, I’ll go over the Basics of Alignment Weapon Enhancements.

Phat Loots! is a semi-random column at Anne’s My.DDO.com blog discussing various topics on DDO items, their mechanics, and crafting systems. Sometimes pictures of particularly tasty gear is posted. At any rate, its all about loot and how much I like them.

Basics of Weapon Materials

epicrobeofshadow.jpgMaterials are what the weapon is made out of. They have no effect on the minimum level to wield the weapon. Each of the materials described below has a definite game effect. Some creatures have damage reduction based on their creature type or core concept. Some are resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. Others are vulnerable to weapons of a particular material. In DDO, weapon materials allow the weapon to bypass the damage reduction of certain types of creatures. So a DR5/adamantine is bypassed by adamantine weapons.

Flametouched Iron
Description: “Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, its iron variety has a speckled read color, resembling dust. Adherents of the Church of the Silver Flame believe that the flametouched iron caries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treaded as a good-aligned weapon”
Comment: Weapon treated as Good aligned and is equivalent to Holy or Pure Good weapon traits. Since this trait doesn’t add any additional level requirements nor bonus value to a weapon, so you can see other more powerful prefix and suffix effects with  this material.

Description: “This rare Magical wood is as hard as normal wood but very light.”
Comment:Darkwood is slightly lighter than normal wood. Only bow, quaterstaff, crossbow and club weapons are made out of darkwood. Personally, I think darkwood is pretty useless, unless you totally gimped your Strength score.

Description: “One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron it its properties.”
Comment: This material is specific to the Eberron Campaign setting. Items made of densewood weigh twice as much as normal wood, though this is not the case in DDO. Only bow, quaterstaff, crossbow and club weapons are made out of densewood. The beneficial effects of this material are negligible to a character within gameplay.

Description: “Mind in the Byeshk and Graywall Mountains bordering Droaam, this rare metal is prized by smiths for use in jewelry and weapons. It has a lustrous purple sheen and is hard and dense. Byeshk weapons are able to overcome the protective damage reduction of some aberrations, which can be resistant to other weapons.”
Comment: Bypasses damage reduction of the Daelkyr, such as Beholders, Mindflayers, Therashk Hounds,  Xy’zzy (in theory) and other Abberations from Xoriat.

Description: “Found only in meteorites and the rarest of all veins in magical areas, this ultra hard metal adds to the quality of weapon or suit of armor. Weapons made of adamatine have the ability to bypass the protective damage reduction of certain monsters.”
Comment: Bypasses damage reduction of certain monsters, in particular, of many constructs. This includes Flesh Golems, Iron Golem, Stone Golem, Guardian of Shan-To-Kor, and certain Warforged. Adamantine + Blunt works against Clay Golems

Cold Iron
Description: “This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties”
Comment: Effective against fey creatures and some demons, including Bralani, Jaralith and Succubus. Cold Iron + Evil aligned weapons work against a Ghaele’s DR. Cold Iron + Good weapons can bypass the DR of Flesh Renders, Ice Flensers, Fire Reavers, and Maraliths

Alchemical Silver
Description: “A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.”
Comment: Uh, there are no lycanthropes in DDO. Silver works well against Bearded Devils, Orthons, and Vampires. Silver + Good works well against Pit Fiends, and Horned Devils

Tomorrow, I’ll go over the Basics of Elemental Weapon Enhancements.

Phat Loots! is a semi-random column at Anne’s My.DDO.com blog discussing various topics on DDO items, their mechanics, and crafting systems. Sometimes pictures of particularly tasty gear is posted. At any rate, its all about loot and how much I like them.